![]() ![]() I had a crappy little dynamo flashlight that made a lot of noise every time it needed winding up, a revolver with a single bullet, and little else. I stopped dead in my tracks and tried to pinpoint whereabouts the sounds were coming from, but just like that, they fell silent. The first time I heard the growls of the beast through the crumbling walls, I felt my heart stop in my chest. There’s no handheld monitor, only your wits, and take it from me, they’ll end up being cut to shreds. I struggled with Alien: Isolation for the same reason, except this time, you have less help on your side. As much as I hate this level of tension, I’m also enamoured by it. A nightmarish creature is stalking you, and when you first start to become aware of his presence, things go from bad to worse. After attempting to find your bearings, you realise you’re not alone. You play as a French soldier called Henri Clément during WWI who, after evading German fire, winds up on his own in a bunker plunged into darkness. The fear comes from the intensity of the unknown and the unpredictability, and that’s something Amnesia: The Bunker has in spades. The reason The Dark Descent and Rebirth were so good boils down to the intricately crafted world and how immersed you feel in them, for better or for worse. ![]() ![]() Horror games can be lazy and filled with tropes that often disappoint when there’s a reliance on jump scares or predictable set pieces, however, that’s something Frictional Games has never had a problem with. The Amnesia series has always been a firm favourite of mine. ![]()
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